Saturday, September 10, 2011

Berk Locations - The Sunken City

Image from snowdomes.com
The city of Berk slopes down toward the ocean so that the western part of the city is actually underwater. If you keep going west over a section of empty water (which some Librarians refer to as the Former Bay), you will find the Sunken City. Very little of the city still remains above ground. Only the slimy tops of some ancient skyscrapers show that there is more going on under the waves.

Berk Species Profile: Cuttlefolk

Image from victoriapeckham's Flickr
Visitors from the Sunken City, the Cuttlefolk are some of the quieter denizens of Berk. Good-natured and industrious, Cuttlefolk are welcome to sell the goods they salvage from their underwater home.

There is also a small but thriving population of Cuttlefolk who live in the partially submerged section of Berk to the west of Downtown. These Cuttlefolk interact daily with their "dry" neighbors to the east. Most Cuttlefolk work as craftspeople and merchants, but there are also Cuttlefolk entertainers, Librarians, explorers, and even guards.

Friday, September 9, 2011

Berk Locations - Redwood

The carpenter just ordered a shipment of pine, but all the houses and furniture are built of oak.
Yet another image from Wikimedia Commons.
Ents have a reputation for being mellow and friendly, so when people hear that there is a city of Ents in the wasteland east of Berk, they assume that the city is an easy target for Gibsons, wasteland monsters, Vegan Cannibals, and the other dangers of the wasteland. When people learn that the town has a quaint Wild West vibe to it, they further assume that the town is delightfully old-fashioned. This is true, if you consider a Winchester delightful.

Thursday, September 8, 2011

Guide to Berk: Weapons

If you see this sign in Berk, don't stop. Run, because you're about to be beaten with it. Image from Wikimedia Commons.
While in Berk, it is a good idea to be armed at all times. You never know when you might run into a pack of Gipsters after your unfiltered cigarettes, some Vegan Cannibals who hate you for being made of meat, or a grumpy Bearcoon who thinks it's dinnertime. Often just the act of carrying a blade or sidearm and looking like you can use it is enough to convince most prowling gangs to go after easier prey, at least in the more habitable parts of Berk. In the Deep City or the Unsettlement, if a gang looks at you funny it's best to kill a few to show them you mean business, and then kill the rest just to be sure.

Wednesday, September 7, 2011

Guide to Berk - Monsters

Okay, imagine these guys, but the size of bears coming in through your basement window because they have collapsible skeletons... (image from Wikimedia Commons)
Some people believe that, since the First and Second Events, there are no cute animals left in Berk. This is not the case. Some of the remaining animals can still be considered cute; it's just that they'll tear your head off if you give them half a chance.

Most of the animals have been mutated by the radiation left over from the First Event. All of them have developed a bad attitude as a result of having lived in Berk for generations. They are bigger and tougher than their pre-Event counterparts, and they have no fear of humans. In fact, for some, the sound of an approaching human is the sound of a dinner that delivers itself.

Berk Species Profile: Robots

Image from Wikimedia Commons
Robots are a common sight in Berk. They can be everything from automated street sweepers with the intelligence of house kittens chasing balls of fluff to dedicated soldiers and guards with advanced squad tactics. Some are among the wisest of the Librarians, while others enjoy nothing more than drinking used motor oil with some Gibson gangs or gaming with Russian Werewolves in a game that involves at least a deck and a half's worth of cards.

Monday, September 5, 2011

Berk Species Profile: Russian Werewolves

Russian Airborne patch from Russian Patches.com
The nations of the world all fell around the time of the First Event, so the city of Berk does not fall under the jurisdiction of any country. Don't tell that to the Russian Werewolves, though; they're nice guys, so let them hold onto their delusion.

According to the Russian Werewolves, Russia sent a battalion of werewolf paratroopers to invade America around the time of the First Event. These paratroopers landed near Berk and proceeded to capture the city in the name of Mother Russia. The rest of the invasion and the capture of America had to be called off, though, because there was no America left to capture.