Showing posts with label guide to berk. Show all posts
Showing posts with label guide to berk. Show all posts

Monday, September 12, 2011

Guide to Berk: Vehicles

Miles per gallon? What's that? Image from Wikimedia Commons.

If you're going somewhere in Berk, there's a good chance you'll walk. Gasoline is rare, and anyone who has it is going to spend a lot of time (and probably most of the gasoline) just trying to keep it. Keeping animals is expensive, too, and there are few places to get a decent horse in Berk. Still, people have to get around, and goods need to be shipped from place to place, so there are all sorts of vehicles in Berk. Some are old-fashioned, while others are a new take on an old idea.

Thursday, September 8, 2011

Guide to Berk: Weapons

If you see this sign in Berk, don't stop. Run, because you're about to be beaten with it. Image from Wikimedia Commons.
While in Berk, it is a good idea to be armed at all times. You never know when you might run into a pack of Gipsters after your unfiltered cigarettes, some Vegan Cannibals who hate you for being made of meat, or a grumpy Bearcoon who thinks it's dinnertime. Often just the act of carrying a blade or sidearm and looking like you can use it is enough to convince most prowling gangs to go after easier prey, at least in the more habitable parts of Berk. In the Deep City or the Unsettlement, if a gang looks at you funny it's best to kill a few to show them you mean business, and then kill the rest just to be sure.

Wednesday, September 7, 2011

Guide to Berk - Monsters

Okay, imagine these guys, but the size of bears coming in through your basement window because they have collapsible skeletons... (image from Wikimedia Commons)
Some people believe that, since the First and Second Events, there are no cute animals left in Berk. This is not the case. Some of the remaining animals can still be considered cute; it's just that they'll tear your head off if you give them half a chance.

Most of the animals have been mutated by the radiation left over from the First Event. All of them have developed a bad attitude as a result of having lived in Berk for generations. They are bigger and tougher than their pre-Event counterparts, and they have no fear of humans. In fact, for some, the sound of an approaching human is the sound of a dinner that delivers itself.