Wednesday, March 12, 2014

Warhammer Quest: My Kind of Quest

My guys cut their way through a pack of Skaven
Warhammer Quest is a mobile game by Rodeo Games based on the Warhammer Fantasy Battles setting by Games Workshop. It is a turn-based, single player game where you take a party of four warriors through dungeons in search of loot, gold, and experience points. Loot makes you tougher, gold can be spent on loot, and experience points allow you to level up and learn new abilities. That's pretty much the whole game.

And I love it!

Monday, March 10, 2014

The Room: A Gorgeous, Spooky Puzzle for Your Mobile Device



Imagine receiving a note from a friend who urges you to come over at once. When you arrive, you find that your friend has disappeared, leaving behind only a safe and a mysterious note. You open the safe to find a beautiful, handcrafted box inside, with intricate locks and mechanisms built into it. As you begin the task of opening the box, you start to wonder what sort of research your friend was engaged in...

If that description captures your interest, and if you own a mobile device or tablet, I recommend checking out The Room by Fireproof games. It is, simply put, the best mobile game I have ever played, and I cannot recommend it enough.

Saturday, March 8, 2014

Saints Row IV: Even better than Saints Row the Third, which was great

You know I'm born to lose / And gambling's for fools / But that's the way I like it, baby, I don't want to live forever!

I've been meaning to write a review for Saints Row: The Third for a while. So long, in fact, that in the meantime, Saints Row IV came out and I loved it so much that I decided to review Saints Row IV instead. I will still talk a bit about Saints Row: The Third, because it is a great game. They're both great games. If you want to play a game that tries as hard as it can to make sure you're having as much fun as possible at all times, you should check out these two games.

I try to avoid spoilers in this review, but there is some info that you may find slightly spoilery.

Thursday, March 6, 2014

Rogue Trader: Review (Part 2 of 2)

Imperial Navy vessels engage an enemy. Artist: Zach Graves

Picking up where I left off in my previous post, I recently bought the Rogue Trader core rulebook on DriveThruRPG. I have spent the past several days reading through it and absorbing the rules, and while I have not yet had a chance to play the game, I can conclude that the book looks great and the game looks fun.

My previous post dealt mostly with how cool it is to be a Rogue Trader and his/her crew. This post will provide more of a review of Rogue Trader, both as a rulebook and as a system.

Tuesday, March 4, 2014

Rogue Trader: Gothic Baroque Space Piracy for Fun and Profit (Part 1 of 2)

Rogue Trader cover, from the Fantasy Flight Games site. Artist: Andrea Uderzo

I love the Warhammer 40,000 universe. I really dig the epic scale of it, the grim feel of constant danger, the unabashedly gothic design of everything. But I always thought that, given a chance to play a Warhammer 40,000 pen-and-paper RPG, I would jump at the chance to be an Inquisitor. Playing as a badass religious fanatic who hunts down the demonic enemies of mankind sounds right up my alley. But when I decided to buy one of Fantasy Flight's Warhammer 40,000 RPGs, I ended up choosing Rogue Trader over the Inquisitor game, Dark Heresy.

The reason for that has a lot to do with the image above. Before I saw that image, I had always thought of Rogue Traders as reckless fortune seekers who explore beyond the borders of the Imperium, only to inevitably uncover something that should have been left buried, get wiped out, and need the Inquisition and/or the Space Marines to come clean up the mess.

But then I saw the image above and something clicked.